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Airborne kingdom nomads orrery
Airborne kingdom nomads orrery






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airborne kingdom nomads orrery

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airborne kingdom nomads orrery

He says it’s “wonderful” to be part of a team again, after spending almost three years working alone. It’s just kind of obvious when you play it.”īut the theme is also relevant to Wander’s particular experience of making games. We don’t have to hit people over the head with it. That’s a pretty important theme that comes through purely in the mechanic. “You’re getting new people to migrate to your city and understanding that these migrants bring new ways to do things,” Wander says. The game’s mechanic of interacting with other people is an underlying message that’s relevant to the wider world. You’re exploring the landscape with these punctuated points of interest, all over the map.” “These are really good examples of nodal storytelling that we want to do, not in terms of the amount of story, but just the idea that there are these points that you can go to at any point. He says his inspiration for Airborne Kingdom includes the Anno series, Frostpunk, Sunless Skies, FTL, and 80 Days. The player leads a flying city that explores a great desert He adds that there’s no hierarchy at The Wandering Band. These are some of the best people that I know that make video games.” “If you’d told me five years ago that I’d be working with this group of people again, I would have probably signed that contract in blood with the devil, in order to make this happen. “It got to a point where we thought we were onto something and so it became more serious. “We started spitballing about games that we liked and games that we wanted to make,” says Wander. He was still in contact with his old pals.

AIRBORNE KINGDOM NOMADS ORRERY WINDOWS

Since the closure of Visceral, the team members have variously worked at Crystal Dynamics, Motive Studios, and on projects outside gaming.Īfter the release of A Case of Distrust on Nintendo Switch and Windows PC, Wander knew he needed help on his next idea. Production and marketing is headed by Zach Mumbach. The game’s first images, released today, show a distinctive look, created by art director Chee Fong, who cites inspirations such as British artist Augustus Lamplough’s landscapes and Daniel Agdag’s magical realism. By interacting with these societies and attracting new citizens, the city grows and improves. It floats above a desert country, making contact with civilizations on the ground. Collectively, they call themselves The Wandering Band.Īirborne Kingdom is a city management game with a twist: The city is mobile. But now they’re reuniting to make Airborne Kingdom. After Wander’s departure, and the later shutdown of Visceral, the rest of the team went their own ways. Prior to making A Case of Distrust, he worked at Visceral Games, part of a unit of four people who designed multiplayer modes for shooter Battlefield Hardline. This time, Wander is working with a reunited team of old friends.

airborne kingdom nomads orrery

Today, Wander announced a new game called Airborne Kingdom, which involves a flying city and a search for desert migrants. It merged whodunit threads with a lovely aesthetic and smart dialog. A Case of Distrust by solo developer Ben Wander (aka The Wandering Ben) was one of Polygon’s best 50 games from last year.






Airborne kingdom nomads orrery